Turns out Daybreak isn’t the only company that can split its games in half.
It’s been a while since we last heard from Derek Smart’s Line of Defense, the Planetside-competing open world shooter. According to the latest dev blog, 3000ad is wrapping up remaining features and continuing to port the game to Unreal 4 engine.
“The current focus is on improving the art assets, wrapping up remaining (the game is already content and feature complete, so there’s nothing to cut) WIP features, tweaking and debugging several items, and completing the game while continuing on with the UE4 port in parallel.”
As a result, Line of Defense will be split into two products: Line of Defense will become a session based game with up to 64 players per server while Line of Defense – All Out War will continue the persistent MMO version that has been in development for the past few years. The closed beta servers are expected to go online at some point in early 2019.
“We are expecting to push a new test build to those with access to our CBT servers at some point in Q1/19. No firm date yet. And no, we don’t expect to open the game to additional testers at this time. Those of you who already own a copy via the CBT which we ran for over a year, will retain access until final release.”
Source: Line of Defense